Group 1: Dark Summer

Preliminary Group 2C: Pens

Sunday, October 4, 2009

Homework for week beginning 28 Sept: Part 1




1. What did you think was the point to the activity?

*We learnt how specific shots can to contribute to the mood that we are aiming to create and how storyboarding may aid us in planning these shots.

*The point to this activity as to get us thinking about how to make shots flow within a sequence so that they make sense to people watching.

*This helped us to learn the rules of continuity, even by breaking them as this will mean we can learn from our mistakes.
2. In regard to your finished sequence, what worked well?

*We used lots of slow shots, which is good for the audience as they have time to take in all the information they are seeing without being rushed.

*We used a lot of shot variety and used shot order to take the viewer across physical space steadily, again so that the sequence looked good on screen and wasn't too jumpy.

*The second shot, a LA mid-shot is also framed very well. Furthermore, the pan around the subject is filmed fairly steadily.

*By using a range of different perspectives we are able to create a mood within the sequence, e.g. the first shot (LS tracking) exaggerates how the subject is alone. Also as he is in a field we get a sense of space.


3. What would you aim to improve about your sequence?

*First of all we notice that although the first shot is long enough for viewers to understand what is going on, it is far too long and results in the audience getting bored already.

*The 1st shot has bright, natural lighting but the second shot looks too dark and just looks irregular.

*Afterwards, we break the critical 180° and 30° rules which make the scenes look jumpy as we have shot from shots which have the camera places at opposite sides of the 'line'.

*Also there are a few glitches and breaks in the sequence which detract from the rhythm and pace.

*In the 4th shot there is an unwanted person in the shot, which distracts from the subject and doesn't make any sense.

*Overall the accident itself is too artificial, especially at the end when George jumps on the ground, but this is only because we had run out of time and believed that something was better than nothing.


4. What did you learn from doing this activity?

*The main thing I learnt was that storyboarding is important but also to test the shots to see that they work, as many of our shots looked good on paper but realistically were difficult to shoot. This also meant that we wasted time trying to plan new shots and did not have enough time-so timing is essential

*We already knew that continuity is important, but through this exercise we were able to see exactly how continuity is established (i.e. through the 180° and 0° rules)

0 comments: